Covering technology, cybersecurity, and policy decisions for K-12 school districts. Practical guidance for district IT leaders navigating the evolving EdTech landscape.

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Classroom Technology

7 Tips for Using Interactive Displays in the Classroom

Best practices for getting the most out of interactive whiteboards and display technology in your schools.

May 5, 2015
EdTech

A Guide to Distance Learning for K-12

How districts are building distance learning programs with video conferencing, LMS platforms, and digital content.

October 20, 2014
Safety & Security

5 Types of Emergency Communication Tools to Keep Your School Safe

From mass notification systems to mobile alerts, the tools districts need for emergency preparedness.

September 3, 2014
Mobile Learning

The Mobile Learning Debate: BYOD vs. District-Provided Devices

Weighing the pros and cons of bring-your-own-device programs against district-issued 1:1 initiatives.

February 12, 2014
Case Study

Inside One District's Decision to Go BYOD

A district shares its BYOD implementation journey, from planning through rollout and lessons learned.

December 10, 2013
Policy & Compliance

Creating an Acceptable Use Policy for Mobile Learning

Essential guidance for drafting AUP policies that address BYOD, CIPA compliance, and student safety.

September 15, 2013
EdTech

The Classrooms of Tomorrow Are in Your Browser

How browser-based learning platforms and Chromebooks are reshaping the K-12 technology landscape.

November 8, 2013
EdTech

Games for Education: How and Where to Find Them

A guide to game-based learning resources and platforms that bring engagement to the classroom.

August 20, 2013
Apps & Tools

10 Educational Tools Every Teacher Should Know About

Essential EdTech tools for presentation, assessment, collaboration, and classroom management.

June 15, 2013
Case Study

Union County Talks Going 1:1 and Shares Tips

How Union County School District rolled out a 1:1 device program and what other districts can learn.

May 14, 2013
Devices

3 Reasons Why iPads Beat Out Laptops in K-12

Why many districts are choosing tablets over traditional laptops for student device programs.

April 18, 2013
Mobile Learning

BYOD: The Challenges and How to Overcome Them

Network security, content filtering, device management, and equity - the real challenges of BYOD in schools.

March 22, 2013
Apps & Tools

25 Best Apps for the K-12 Classroom

A curated collection of educational apps spanning subjects from math to reading to science.

January 10, 2013
Classroom Technology

SMART Technologies Looks to Replace the Dry Erase Board

The launch of SMART's latest interactive display and what it means for classroom technology.

March 8, 2012
EdTech

Apple's Textbook Publishing Wrecking Ball

How iBooks Author and Apple's education push could reshape K-12 textbook publishing.

January 25, 2012

At ISTE 2016 in Denver, Samsung revealed the findings of a new study it has conducted into the interest in adopting virtual reality technology into the K-12 classroom. This nationwide survey of more than 1,000 U.S. K-12 teachers revealed that 86 percent feel it is a challenge to keep students engaged in curriculum, even with existing classroom technology. Meanwhile, 93 percent of teachers say their students would be excited to use virtual reality and 83 percent say that virtual reality might help improve learning outcomes – from better understanding of learning concepts (77 percent) to greater collaboration (71 percent) and motivation in the classroom (84 percent).

“As we saw with Chromebooks, tablets, digital curriculum and game-based learning, emerging technologies can have a profound impact on student success and virtual reality has the potential do the same and more,” says Ted Brodheim, vice president of Vertical Business at Samsung Electronics America. “Samsung is committed to empowering students and teachers through technology, and we’re excited to work with educators to create new learning opportunities with virtual reality.”

According to the survey, science (82 percent), social studies (81 percent) and history (81 percent) are the top three subjects teachers think can most benefit from virtual reality. Also, the majority of teachers believe they could use virtual reality in variety of ways:


Teachers across generations have a positive perception of technology in the classroom. However, millennial teachers are more likely to say they are “innovators” in the use of classroom technology – 79 percent, compared to 67 percent of Gen Xers and 57 percent of Baby Boomers. Also, more millennial teachers report having already experienced virtual reality for personal or professional purposes (22 percent), compared to Gen Xers and Baby Boomers (both 15 percent).

To learn more about the findings, we’ve broken down a Samsung infographic. Check out our slideshow.




Latest Resource

Get Students Involved in Classroom Projects with Digital Signage
Digital signage is already being used throughout school districts to show daily announcements, lunch menus, upcoming events and other communications. Why not leverage this for some tech-based lesson planning?

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