Covering technology, cybersecurity, and policy decisions for K-12 school districts. Practical guidance for district IT leaders navigating the evolving EdTech landscape.

Latest Articles

Classroom Technology

7 Tips for Using Interactive Displays in the Classroom

Best practices for getting the most out of interactive whiteboards and display technology in your schools.

May 5, 2015
EdTech

A Guide to Distance Learning for K-12

How districts are building distance learning programs with video conferencing, LMS platforms, and digital content.

October 20, 2014
Safety & Security

5 Types of Emergency Communication Tools to Keep Your School Safe

From mass notification systems to mobile alerts, the tools districts need for emergency preparedness.

September 3, 2014
Mobile Learning

The Mobile Learning Debate: BYOD vs. District-Provided Devices

Weighing the pros and cons of bring-your-own-device programs against district-issued 1:1 initiatives.

February 12, 2014
Case Study

Inside One District's Decision to Go BYOD

A district shares its BYOD implementation journey, from planning through rollout and lessons learned.

December 10, 2013
Policy & Compliance

Creating an Acceptable Use Policy for Mobile Learning

Essential guidance for drafting AUP policies that address BYOD, CIPA compliance, and student safety.

September 15, 2013
EdTech

The Classrooms of Tomorrow Are in Your Browser

How browser-based learning platforms and Chromebooks are reshaping the K-12 technology landscape.

November 8, 2013
EdTech

Games for Education: How and Where to Find Them

A guide to game-based learning resources and platforms that bring engagement to the classroom.

August 20, 2013
Apps & Tools

10 Educational Tools Every Teacher Should Know About

Essential EdTech tools for presentation, assessment, collaboration, and classroom management.

June 15, 2013
Case Study

Union County Talks Going 1:1 and Shares Tips

How Union County School District rolled out a 1:1 device program and what other districts can learn.

May 14, 2013
Devices

3 Reasons Why iPads Beat Out Laptops in K-12

Why many districts are choosing tablets over traditional laptops for student device programs.

April 18, 2013
Mobile Learning

BYOD: The Challenges and How to Overcome Them

Network security, content filtering, device management, and equity - the real challenges of BYOD in schools.

March 22, 2013
Apps & Tools

25 Best Apps for the K-12 Classroom

A curated collection of educational apps spanning subjects from math to reading to science.

January 10, 2013
Classroom Technology

SMART Technologies Looks to Replace the Dry Erase Board

The launch of SMART's latest interactive display and what it means for classroom technology.

March 8, 2012
EdTech

Apple's Textbook Publishing Wrecking Ball

How iBooks Author and Apple's education push could reshape K-12 textbook publishing.

January 25, 2012
November 25, 2013

Free money!

Okay. Now that we have your attention, know that this isn’t just any money. It’s money for K-12 schools to get technology. Having a high-tech classroom is as important as a no. 2 pencil these days. However, very few schools have the extra cash to add technology and keep it current.

Thankfully, there’s plenty of assistance available. This comes in the form of grants, awards, contests and other programs. However, you can’t just put your hand out and expect money to magically appear. You’ll need a program that will be willing to fund your school or project. Of course, you need to know where to find those programs and how to apply. 

Government grants are available, but there are also many companies out there willing to help put technology into classrooms. Schools can even apply for partnerships and pilot programs. Why would a mega-large company want to help one school? For some organizations, it’s an investment in the future of technology. For others, it’s an investment in their product lineup.

For AMX, it’s a bit of both. The company currently offers the Innovation Grant, which is designed to put AMX RMS (Resource Management Suite) remote management software into schools across the country. This perk allows users to easily troubleshoot A/V equipment in the classroom, all without disrupting the school’s day or budget.

“We offer products in the K-12 space, like many competitors. In most cases, that’s where the offering ends for most people,” says Michael Peveler, vice president of education sales at AMX. “But there’s an on-going cost to maintaining, managing and monitoring that technology. We want to step up and offer to solve some of the problems for our K-12 end users.”

Samsung agrees about giving back to the community, but considers some of these programs to be an investment in the entire technology category. Through the Solve for Tomorrow program, Samsung is hoping to raise an interest in STEM subjects (science, technology, engineering and math). “Recent studies have shown that U.S. students are not advancing in STEM subjects at the same pace as in some other countries,” says Reuben Staines, PR and strategic content for Samsung’s enterprise and integrated marketing communications department. “Samsung aims to raise enthusiasm for STEM education, demonstrate how STEM can positively impact local communities and reduce the technology gap in classrooms.”

However nice a company may seem, know that grants, awards and other programs are also