Covering technology, cybersecurity, and policy decisions for K-12 school districts. Practical guidance for district IT leaders navigating the evolving EdTech landscape.

Latest Articles

Classroom Technology

7 Tips for Using Interactive Displays in the Classroom

Best practices for getting the most out of interactive whiteboards and display technology in your schools.

May 5, 2015
EdTech

A Guide to Distance Learning for K-12

How districts are building distance learning programs with video conferencing, LMS platforms, and digital content.

October 20, 2014
Safety & Security

5 Types of Emergency Communication Tools to Keep Your School Safe

From mass notification systems to mobile alerts, the tools districts need for emergency preparedness.

September 3, 2014
Mobile Learning

The Mobile Learning Debate: BYOD vs. District-Provided Devices

Weighing the pros and cons of bring-your-own-device programs against district-issued 1:1 initiatives.

February 12, 2014
Case Study

Inside One District's Decision to Go BYOD

A district shares its BYOD implementation journey, from planning through rollout and lessons learned.

December 10, 2013
Policy & Compliance

Creating an Acceptable Use Policy for Mobile Learning

Essential guidance for drafting AUP policies that address BYOD, CIPA compliance, and student safety.

September 15, 2013
EdTech

The Classrooms of Tomorrow Are in Your Browser

How browser-based learning platforms and Chromebooks are reshaping the K-12 technology landscape.

November 8, 2013
EdTech

Games for Education: How and Where to Find Them

A guide to game-based learning resources and platforms that bring engagement to the classroom.

August 20, 2013
Apps & Tools

10 Educational Tools Every Teacher Should Know About

Essential EdTech tools for presentation, assessment, collaboration, and classroom management.

June 15, 2013
Case Study

Union County Talks Going 1:1 and Shares Tips

How Union County School District rolled out a 1:1 device program and what other districts can learn.

May 14, 2013
Devices

3 Reasons Why iPads Beat Out Laptops in K-12

Why many districts are choosing tablets over traditional laptops for student device programs.

April 18, 2013
Mobile Learning

BYOD: The Challenges and How to Overcome Them

Network security, content filtering, device management, and equity - the real challenges of BYOD in schools.

March 22, 2013
Apps & Tools

25 Best Apps for the K-12 Classroom

A curated collection of educational apps spanning subjects from math to reading to science.

January 10, 2013
Classroom Technology

SMART Technologies Looks to Replace the Dry Erase Board

The launch of SMART's latest interactive display and what it means for classroom technology.

March 8, 2012
EdTech

Apple's Textbook Publishing Wrecking Ball

How iBooks Author and Apple's education push could reshape K-12 textbook publishing.

January 25, 2012
September 03, 2013
matter of you wearing the glasses,” says Cambigue. “You do the exam. You get the patient feedback and everybody can talk to everybody. The doctor doesn’t even need to be in the room.”

Google Glass could also be a powerful assistive technology for students with a handicap or disability. Voice activation and its ability to read aloud to you are especially helpful applications for such situations. Through another Glass wearer, a handicap student could also experience, in the first person, what it’s like to go rock climbing or even run a marathon. This many not be an application particular to education, but it’s still a powerful one.

“You can kind of live vicariously through someone else in their experiences so you can send people out and have them doing different things these people might not have the opportunity to actually do,” says Cambigue.

How It Works

When you’re ready to use the glasses you say “OK Glass” followed by a command. For example, “OK Glass, Google HigheredTechDecisions.com.” The side of the glasses is like a touchpad similar to the one on a laptop allowing you to scroll through the website or tap on the side to open a link. Holding down your fingers will cause the screen to zoom in while moving your head allows you to see the whole site.

“As soon as you play with it you’ll figure it. I put them on my 81-year-old mother and she didn’t have any problems. She caught on quickly about the swiping and the vocal commands and she sent an email right away,” says Cambigue.

Since Cambigue picked up her glasses in June, there have already been three updates to the Google Glass operating system. Any of the minor problems she picked up on originally have since been corrected. It used to be difficult to click on links but that problem has been resolved. In addition the latest update included better integration with Google Now including cards for events and reservations, movie times and public alerts. Voice support was added for third-party apps Path and Evernote, the Glass video player received controls through swipe and users now have the ability to use hashtags. 

When asked about the greatest impact Google Glass could have on the learning environment, Cambigue points to distance education. “I think it would make things a lot more accessible to people outside the classroom, “ she says. Distance learning requires a camera and a microphone positioned strategically to get the best visual for students off-site as well as superior audio, a task that can be daunting. If you don’t have a lavalier microphone then you’re rooted to one particular spot. Google Glass simplifies all that.

“You don’t have all those other things in your way like the laptops and the cameras and the microphone because you have everything right there on your head,” says Cambigue.
Morningside will continue to explore Google Glass during the school year. There are already five faculty members borrowing the technology to try out in their classrooms as they brainstorm the many ways wearable technology can be incorporated into education.

“It’s just been a fun experience,” says Cambigue. “It’s something totally new and we’re just having a good time being able to explore. It’s a great opportunity.” TD End Icon Final 14 px