Today’s K-12 students are part of the “digital generation” so it’s no surprise they gravitate toward electronics and games. It’s also a major reason why gamification has become one of the fastest growing trends in education.
Gamification is the practice of using game design techniques and mechanics to engage students as they solve academic problems. It makes use of game features like points, leveling up, leaderboards and badges to up the fun factor in education. The major benefit of using educational games in the classroom is that it sparks excitement for learning and inspires children to want to master academic subjects.
In this article, we look at the trend of gamification and how game-based learning helped one K-12 district improve academic achievement and raise its state ranking.
This resource covers:
- Challenges of gamification
- How to select the right game
- The future of game-based learning
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